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16/10/2015

Week 12 Class 2 FINAL

Presentation day, Georgia and I were third up and I was pretty nervous, I ended up reading from the paper pretty much the whole time even though I knew it off the top of my head. I tried to look up as much as possible but I SUCK AT PRESENTING. I am planning to attend toastmasters over the summer to hopefully become a master of toasts by fourth year. 
Despite my mumbling and shyness, I thought our presentation went well, it conveyed everything we needed it to, however next time I might make it a bit more exciting and perhaps a bit more professional looking. And maybe less writing on the cue cards.

It was so good to get together with the class afterwards for a shared lunch, it was my favourite group of people to work with, everyone was so enthusiastic the whole time , which made the paper so much more enjoyable than it could have been without them.

Concluding questions:

+ What was your biggest learning that you took from this paper.

I learnt a lot about experience design, I learnt so many valuable thing about empathy, it has been hinted in previous papers but I never thought of it as something that needed to be taken so seriously, I learnt how much of a difference it can really make to your work and how that perfect insight can get you the perfect design outcome. I enjoyed being able to think outside VCD and I learned that VCD is such a diverse area of design because any project can benefit from the mind of a visual communicator being on board. Interviewing people - I still have a long way to go with this, but I made a start in this project. 

+ What aspect of your project are you most happy with.

I really like the fact that it's Wellingtonian, I am super proud of our city. I also like the fact that it's not an app or a typical campaign, it's something more subtle with really subtle design, which made it a more difficult project to carry out. I like that I can actually visualise my project being implemented in Wellington and that it's an actual viable thing that could actually be a thing.

+ What would you do differently.

Perhaps do prototyping more, later on in the process, we kind of forgot about that aspect of it towards the end and ran out of time to prototype our new designs. 

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